Objectives

Young people learn how to use professional software for design, exploration and experimentation. Young people will try for themselves what it is like to be an architect, engineer, composer, artist, journalist, scientific researcher, computer programmer and a wide array of other professions in the modern workplace.

Provide young people from underserved communities access to computer technology.
Inspire young people to become motivated and confident learners and teachers.
Increase young people's ability to pursue fulfilling career paths.
Provide a model for educators and community leaders in using more creative approaches to technology and education.


Approach

The Clubhouse provides a creative and safe after-school learning environment where young people from underserved communities work with inspiring adult mentors and role models to explore their own ideas, develop skills, and build confidence in themselves through the use of technology.

Serve youth aged 10-18 on weekdays after school.
Provide opportunities for open-ended exploration and self directed learning.
Provide high-end software for creative expression and scientific exploration
Ensure that youth from underserved communities are able to participate.
Encourage the participation of adult mentors who can serve as role models and support the development of a sense of community.